Dec 07, 2006, 10:50 PM // 22:50 | #1 |
Krytan Explorer
Join Date: Jun 2006
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Guild Hall Services: Skill Trainer
If you purchase the 100k Skill Trainer for your Guild Hall will it have every skill in the game or just ones you have seen from current skill trainers? Thanks.
P.S. I know it won't have any elites... |
Dec 07, 2006, 10:58 PM // 22:58 | #2 | |
Lion's Arch Merchant
Join Date: Jun 2005
Guild: The Black Hand Gang [BHG]
Profession: Mo/
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Our guild would like an option to rename our 100k creation to Signet of Capture Replenisher. That's his only purpose. |
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Dec 07, 2006, 11:35 PM // 23:35 | #3 |
Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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Yeah, it's pretty disappointing. The only reason to use the Guild Hall Skill Trainer is for the skill caps. Other than that he is more useless than any other skill trainer in any of the existing chapters. All other skill trainers at least have skills you have unlocked for that particular chapter, but no..., not the one you pay for in the Guild Hall.
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Dec 08, 2006, 12:09 AM // 00:09 | #4 |
Wilds Pathfinder
Join Date: Jun 2006
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I think that the skill trainer should at least provide all the skills that you have unlocked on your account (excluding elites), and possibly even some skills that you haven't unlocked for the campaigns you own (excluding elites).
Seems almost like a waste just to make a skill npc that only sells core skills and signets of capture.... |
Dec 08, 2006, 12:41 AM // 00:41 | #5 |
Desert Nomad
Join Date: Jul 2006
Profession: E/Rt
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I agree with gc187. They should sell all unlocked skills and core skills.
That or drop the price for the trader to 10k at the most. |
Dec 08, 2006, 03:09 AM // 03:09 | #6 |
Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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It does allow you to get access to cap signet before you hit any quest to be able to purchase it via normal means.
I too would like it to "check" what games you own and present what you should have access to. |
Dec 08, 2006, 04:49 AM // 04:49 | #7 |
Desert Nomad
Join Date: Aug 2005
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yea, 100k for core skills + cap sig is silly, but i see why anet did this. that way, you don't see the newbs running around with skills they shouldn't be using until later. imagine a lvl 3 on shing jea using earthquake when he should normally barely know flare
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Dec 08, 2006, 05:40 AM // 05:40 | #8 |
Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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Well, I don't see the difference, since the skill trainer at Shing Jae has all core and factions skills that are unlocked on the account. I don't see how you could get them any earlier from the Guild Hall trainer.
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Dec 08, 2006, 05:54 AM // 05:54 | #9 |
Krytan Explorer
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
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I wouldn't shell out even 100g for the GH skill trainer, he's terrible
Don't do it mate. |
Dec 08, 2006, 11:08 AM // 11:08 | #10 | |
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Dec 08, 2006, 12:50 PM // 12:50 | #11 | |
Lion's Arch Merchant
Join Date: Jun 2005
Guild: The Black Hand Gang [BHG]
Profession: Mo/
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Quote:
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